Rules

ARTICLE 1: LEAGUE SIGNUPS & ACCOUNTS

SECTION 1: ELIGIBILITY

In order to qualify to compete in the league, prospective drivers must possess an iRacing license level (according to applied-for series) ranging from C-class to A-class.

This aforementioned met requirement does not guarantee admittance into the league, and league administrators reserve the right to deny an application for any reason.

SECTION 2: REGISTRATION

Prospective league drivers are required to register on the league website. This will create a driver’s league profile in order to establish their mode for selecting the series in which they would like to compete.

If a driver is accepted into the league, he or she will then be sent a league invitation on the iRacing website, or have their accompanying league request on the iRacing site approved. League invitations may also be sent out by league admins.

SECTION 3: FRAUDULENT BEHAVIOR

Any attempt by a driver to mislead or defraud the league or other competitors in a monetary manner will be subject to permanent league expulsion.

ARTICLE 2: RACE PARTICIPATION

SECTION 1: QUALIFYING

Unless a different method is sanctioned by the administrator(s), drivers will qualify for races using the standard timed two laps method.

SECTION 2: STARTS AND RESTARTS

The leader must not accelerate for the initial start until the green flag is issued from the iRacing simulator. Violation of this rule will merit a pass-through penalty.

The pole-sitter must be the first vehicle to reach the starting line on the initial start. Violation of this rule on the part of the vehicle erroneously ahead of the leader will merit a pass-through penalty.

All restarts subsequent to the initial start are at the leader’s discretion following the pace car’s exit from the racing surface and entry onto pit road.

SECTION 3: MERGING

All drivers must obey the iRacing service’s merging rules. No merging violation black flags are to be forgiven by the administrators, unless the path is obstructed by another wrecked or stalled vehicle.

SECTION 4: PUSHING

All drivers may push at their own discretion and assumption of risks associated with pushing another vehicle.

SECTION 5: BLOCKING

Drivers may block at their own discretion under green flag conditions, fully assuming the risks and the possible reactions of other drivers.

SECTION 6: YELLOW LINE – RESTRICTOR PLATE RACETRACKS

No driver may venture below the double yellow lines in order to advance their position at a restrictor plate track event. Upon advancing position, it is the duty of the driver to relinquish the position(s) within one lap, or before returning to the start-finish line on the last lap, or the driver will be issued the black flag or have their finishing position changed to being the last position on the lead lap.

SECTION 7: PIT STOPS

Drivers are not required to call out to other competitors when they are pitting under green flag conditions. It is the responsibility of the driver pitting and any trailing drivers to properly execute their respective maneuvers without incident.

Drivers are required to stay on the opposite side of the pit stalls while traveling down pit road until five pit stalls or less from their assigned pit stall. (ex. Far right side of pit road if the pit stalls are on the far left.) Failure to do this will merit a pass-through penalty if discovered by an administrator.

SECTION 8: PACING

If a driver must pull over during a yellow flag period for any reason (e.g.: getting a beverage, adjusting equipment, etc.), he or she must pull over onto pit road. The driver must not pull over on the racing surface or the apron in hopes of reclaiming their position once the personal need has been met. Violation of this rule will merit an end of the longest line penalty.

SECTION 9: WRECK AVOIDANCE

If a driver utilizes pit road in order to avoid a crash, he or she may have their speeding penalty cleared upon request to the administrator and upon the administrator’s discretion.

SECTION 10: CAUSING OF YELLOW FLAG

The driver found to have caused a yellow flag will be levied an end of the longest line penalty. The administrator shall hand down this determination of fault, provided that no driver admits fault before the iRacing simulator indicates one lap until the subsequent green flag restart.

If a driver causes one caution, he or she will be levied an EOL. If they cause a second caution, they will be parked and/or disqualified.

SECTION 11: RESETS

There are no resets given.

SECTION 12: CONNECTIVITY

Any driver deemed by a league administrator to have a connection so poor that it is a hazard to other drivers will be asked to safely fall to the back of the pack and/or make a pass-through maneuver down pit road—whichever is the more practical—until the connection issue improves.

ARTICLE 3: TEAMS

Drivers are allowed and encouraged to compete on teams.

No team is required to have their drivers’ vehicle manufacturers be uniform.

ARTICLE 4: VEHICLE NUMBERS

Vehicle numbers are initially offered on a first come, first served basis per series.

A driver who ran a certain number is entitled to reserve that number for the next season if he or she finished in the top 15 of the points standings. That driver must make that reservation request within one week following the end of the season. The rest are first come, first served.

ARTICLE 5: COMMUNICATIONS

SECTION 1: VOICE CHAT

The iRacing voice chat feature is to be primarily used for race chatter and for uplifting and useful communication. Pejorative comments are strongly discouraged. At the discretion of the session administrator, a driver may have their voice chat muted temporarily or for the remainder of the race, if that driver’s negativity over the microphone becomes too toxic in the view of the administrator.

Drivers are encouraged to settle their differences on iRacing messenger, on social media, and on chatting applications, instead of on iRacing voice chat.

This league is a place for competitors to showcase their driving talents, not their personality flaws.

SECTION 2: CHAT APPLICATIONS

Drivers may utilize chat applications such as TeamSpeak and Discord. However, if they wish to be interviewed by a broadcaster or speak with the administrators outside of the iRacing server, they must enter the voice client prescribed by them.

SECTION 3: SOCIAL MEDIA

Drivers are encouraged to follow the league social media pages for league news, to levy questions and comments, and to interact with other competitors. Drivers should remember to use mature discretion and remember that the Internet is a public forum and that words posted on it are there to stay.

SECTION 4: OTHER MODES OF COMMUNICATION

Drivers may communicate via other manners and are encouraged to reach out to the league’s contact page for questions or comments.

ARTICLE 6: PENALTIES & SUSPENSIONS

Penalties and suspensions are to be levied commensurate to the violation committed. The following are explanations of the several punitive actions:

IN-RACE PENALTIES:

End of Line: driver relegated the tail end of the longest lap of cars during yellow flag conditions

Pass-Through Penalty: driver ordered to driver down pit road under pit road speed before returning to racing competition

Parked: driver required to park their vehicle for the remainder of the race

Disqualified: manually removed from a race server

LONG-TERM PENALTIES:

One-race Suspension: driver not allowed to race for one race following punishable offense; penalty carries over to next season if incurred from season finale

Two-race Suspension: driver not allowed to race for two races following punishable offense; penalty carries over to next season if incurred from season finale or second to last race

League Expulsion: driver expelled from league permanently

ARTICLE 7: CHARITY

Upon signing up to compete in this league, drivers agree to the league’s mission and terms of charitable giving on a company level. Drivers endorse, upon registering to compete in this league, that this league’s proceeds may be used to give to the charities listed on the league website.

Updated July 31th, 2019